AR / VR / XR
THE VISION
NOT A DEMO REEL. A PLACE TO STAND.
History is taught as a list of dates because we ran out of ways to show it. Spatial computing is the first medium that can put a person inside the evidence.
I am building toward cultural XR: reconstructions of places that were lost, classrooms where a student can walk a timeline instead of reading it, and games that treat heritage as a setting worth being accurate about. The technical groundwork is already here — photogrammetry, real-time lighting and a documentary habit of checking the source twice.
History
Lost architecture rebuilt from archive photography and survey data, walkable at true scale.
Education
Spatial lessons for classrooms — a timeline you move through rather than memorise.
Cultural Gaming
Play that takes heritage seriously: accurate settings, real craft, no costume-shop shortcuts.
EARLY ACCESS
Get the first build.
One email when the first prototype is walkable. No newsletter, no cadence.