ZIN KO MYINT
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PROTOTYPE 001 — TORII, ROOM-SCALE

Walk a shrine approach that no longer stands.

COMING 2026

THE VISION

NOT A DEMO REEL. A PLACE TO STAND.

History is taught as a list of dates because we ran out of ways to show it. Spatial computing is the first medium that can put a person inside the evidence.

I am building toward cultural XR: reconstructions of places that were lost, classrooms where a student can walk a timeline instead of reading it, and games that treat heritage as a setting worth being accurate about. The technical groundwork is already here — photogrammetry, real-time lighting and a documentary habit of checking the source twice.

01

History

Lost architecture rebuilt from archive photography and survey data, walkable at true scale.

02

Education

Spatial lessons for classrooms — a timeline you move through rather than memorise.

03

Cultural Gaming

Play that takes heritage seriously: accurate settings, real craft, no costume-shop shortcuts.

EARLY ACCESS

Get the first build.

One email when the first prototype is walkable. No newsletter, no cadence.

ROADMAP
Q2 2026Torii — room-scale prototypeIN BUILD
Q4 2026Classroom pilot, two Kyoto schoolsSCOPING
2027Cultural gaming vertical sliceCONCEPT