ABOUT
I build the picture and the machine that makes it.
Half of my week is spent inside Unity and Blender — writing shaders, rigging real-time scenes and making engines behave like cameras. The other half is spent on set with an a7III, or in a grading suite deciding what a face should feel like.
That split isn't a compromise. Real-time work taught me that light is a system you can reason about; documentary work taught me that a system nobody feels is worth nothing. Most of my projects live where those two admissions meet — installations that have to run for eight hours a day, films that have to survive a colourist, interfaces that have to be legible at 3am.
DISCIPLINES
DEPTH, NOT A CHECKLIST. YEARS SHIPPED, NOT YEARS OPEN.
CAMERA
Sony a7III
Anamorphic 1.55x
Aputure 600d
Field recorder
REAL-TIME
Unity 6 / HDRP
Shader Graph
C# / DOTS
OpenXR
3D & POST
Blender / Cycles
Substance 3D
DaVinci Resolve
Premiere Pro
DESIGN
Figma
React / Three.js
TypeScript
Pencil
Kyoto Museum of Craft
Permanent real-time installation, 2025
NHK Documentary Unit
Cinematography, two broadcast shorts
Shiseido Editorial
Beauty campaign stills, 2024
Nintendo (contract)
Technical art, unannounced title